![]() Increase effective manipulator range by 6 tiles Increase effective manipulator range by 4 tiles Increase effective manipulator range by 2 tiles Increase matter deconstruction rate by 300% Increase matter deconstruction rate by 200% Increase matter deconstruction rate by 100% The window can be opened with a button on the right sidebar.Įnables the collection of liquids using Excavation modeĮnable Paint Mode, for painting tiles a variety of colorsĮnable Wire Mode, for wiring together functional objects Upgrades are available when the required amount of Manipulator Modules are used in the upgrade window. By holding the shift key, an area of 1x1 will be filled instead. When using the first mouse button, the foreground fills, and when using the second mouse button, the background fills. (More information can be found at Matter Manipulator X). However, if you only need a 2x2 tunnel straight down, a Diamond Drill is faster.Īn unobtainable version of the Matter Manipulator exists which has the same displayed name but performs like a fully-upgraded Matter Manipulator without needing to be upgraded first. It will allow mining in a 5x5 area with a mining power of 4.8. It is currently the only tool which can gather liquids.įully upgraded it is currently the best mining tool available. The Matter Manipulator can be upgraded up to 12 times, allowing liquid collection, increasing mining power, and increasing radius. Upgrades to the Power Generator improve block damage by 1.2 per upgrade, and upgrades to the Matter Proc Unit increase the dimensions of the mining area by 1 per upgrade. Additional functions can be unlocked as the game progresses including Wire Mode and Paint Mode.Īt first, the Matter Manipulator's mining function deals 1.2 block damage 4 times per second to blocks in a 2x2 square. The default hotkey to switch to and from the Matter Manipulator mining mode is 'R'. It can be upgraded as the game progresses, and it remains the primary mining tool throughout the game. It's obtained in the intro mission after the Grand Protector is pulled into the ground by a tentacle. Fire Time: 2.Matter Manipulator is the first tool players obtain.Description: Fires a grenade which explodes to deal damage in an area.Note that the first shot cannot pass through solid blocks, but since the end of the rifle can protrude past them, and the ricochet ignores obstructions, entities behind certain barriers can be targeted and immediately fired upon with the help of another targetable entity to which the player has an unobstructed line of sight. Special: Entities that cannot be damaged, or do not have a line of sight to the end barrel that is unobstructed by solid blocks cannot be targeted, but will stay targeted as long as alt ability is held down.Maximum Acquisition Distance: 2 tiles from aim cursor.Energy Usage: 37.5 energy per target marked.Description: While alt ability button is held down, acquires targets near aim cursor when button is released, fires a projectile that ricochets through all marked targets if it hits one of them, ignoring any obstacles in it's path.Special: Enemies with less than 5 max health or that have special status immunity cannot be inflicted with Death Bomb status.Effect: If target dies while this status is active, they explode, dealing 100% of max health as damage.Projectile Knockback: 10 (weak knockback).Description: Fires a dart which inflicts an elemental death bomb status effect on an enemy, priming it to explode when it dies.Description: Shines a light in the direction of aim.Description: Fires special projectiles which explode on contact.Description: Fires special projectiles which pierce through enemies.Description: Fires special projectiles which bounce off of surfaces.Uncommon sniper rifles inflict status effects only with special attacks, but rare sniper rifles inflict status effects with all attacks. Uncommon and Rare weapons have an assigned elemental damage type. Those that do, such as some Bandits, use the NPC Sniper Rifle, which has the following base statistics: Most NPCs, hostile or otherwise, do not use sniper rifles. Knockback Power: 10-30 (weak to strong knockback).Fire Time: 0.5-1.5 seconds between attacks (approx.Energy Usage: 21-24 energy per second (Common), 22.5-25.5 energy per second (Uncommon/Rare).Base DPS: 7.0-8.0 health per second (Common), 7.5-8.5 health per second (Uncommon/Rare).Common Sniper Rifles will shoot bullets, while uncommon and rare Sniper Rifles shoot elemental plasma type projectiles. Sniper Rifle is a two-handed procedurally generated rifle weapon model.
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